OVER MAZE

A clean maze. A dirty snake. Ninety-nine reasons to lose. Costs nothing.

INFINITE · RELENTLESS · INEVITABLE

PLAY → LEARN
01 THE LOOP

Three verbs.
No instructions.

You already know how to play. The maze just keeps raising the stakes.

EAT.

Pellets, mostly. Sometimes things you shouldn't.

×3

CHAIN.

Clear clusters in sequence. The multiplier does the heavy lifting.

DIE.

Walls kill. Enemies kill. Your own tail kills. Priorities.

02 MODES

Two ways
to come up short.

∞ · ENDLESS

ENDLESS

One map, one snake, no exit. Difficulty creeps up over three minutes until it doesn't anymore. It ends. You don't pick when.

01 → 99

LEVELS

Ninety-nine hand-rolled mistakes, waiting patiently. Clear one to unlock the next. The maze gets bigger; your patience doesn't.

03 CLUSTER BUSTER

Points are
a chain reaction.

Clear a cluster, then another, then another. The multiplier stacks. The music speeds up. The siren climbs. Break the chain and the whole thing collapses — audibly.

CLUSTER BUSTER ×1
×1 ×3 ×5 ×7

Chain four. Chain seven. Choke on eight.

Every consecutive cluster bumps the tier. The HUD thickens, the bed accelerates, the siren rises two semitones per step. Miss the window and the whole stack shatters with the saddest bass slide you've ever heard.

04 BOOSTERS

Six favours
from the maze.

Orange tiles. Short timers. Each one says yes to a different problem.

BOTH MODES

BREAK

Walls are a suggestion. Five seconds of personal interpretation.

ENDLESS

MAGNET

Gravity, but for pellets. Six seconds of lazy eating.

LEVELS

SHRINK

Back to the head. Nothing learned.

BOTH MODES

SHIELD

One hit you didn't earn. Pick your moment.

BOTH MODES

MULT

Maths, but louder. Chains stack to seven.

BOTH MODES

FREEZE

Everyone stands still. Nobody learns anything.

05 CURSES

Six apologies
from the maze.

Red tiles. Same shape as the good ones. The maze thinks this is funny.

SLOW

Enjoy the scenery. Ten long seconds of it.

FRENZY

Arrow keys as a concept, not a tool.

BLIND

Memory palace time. Hope you took notes.

MIRROR

Left is right. You are not.

ENDLESS

SPAWN

New friends. Not yours.

REVERSE

Head and tail, swapped. Sort it.

06 WHAT KILLS YOU

A short list.

WALLS

They don't negotiate. BREAK helps. SHIELD helps once. Otherwise they win. Hover the tile to see what five seconds of hubris looks like.

ENEMIES

Angry red squares. Bad eyebrows, worse intentions. They scale with difficulty, they patrol, they chase. FREEZE buys you a minute. Eating them is a hobby.